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That's right! We're heading over to Anime North this weekend! We'll be selling our games in the Dealer's Room!

Come see us and buy our games Fading Hearts and Infinite Game Works!

Also ask about our upcoming game that is in the beginning of development. It will bring the Fading Heart's immense freedom of choice, player-driven gameplay style, extremely powerful plot-twists, and player-solvable mysteries to new levels.

Fading Hearts has story-as-gameplay as a feature. Our next project will have break-the-story-as-gameplay as a feature! 

 

Hello everyone. I am sad to say that this game is going to be delayed due to health issues I have been having. A demo will likely be done some time August. The release would be during the following year. So what does this mean? A high quality release, less stressful nights of impending deadlines.

However this project will still happen. I still feel like this game will fulfill a deep-seated need for gamers who like stories that want to make a difference in their games.

Thoughts after the break.

Read more...  

Hello everyone!

I understand that I haven't been updating this website lately. In terms of my personal life, it has been a real roller coaster ride. It really sapped a lot of my motivation. The unsuccessful fundraising didn't help either. However I still remain a fan of making things that people wouldn't think is possible happen.

After the break I'll make my quick reflection, say what AAA game had the most advanced interactive story design techniques, and talk about "Don't Save the World: An RPG!"

Read more...  

Read more...  

After the kickstarter ended I took a look at how I was going to produce the world that the players were going to explore. At first it was going to be pretty expensive. Drawn backgrounds and maybe 3-5 for each area.

Sure... I could just make a crazy and amazing pure-text based back end. It would do everything that was claimed but just not feel good. I still needed artwork.

Then I started to play an RPG made by RPG Maker. Then I saw the obvious. "Nothing is more deceiving than the obvious truth."
 
More after the break.
Read more...  
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Dev Blog

Don't Save the World Update and Thoughts

Hello everyone. I am sad to say that this game is going to be delayed due to health issues I have been having. A demo will likely be done some time August. The release would be during the following year. So what does this mean? A high quality release, less stressful nights of impending deadlines.

However this project will still happen. I still feel like this game will fulfill a deep-seated need for gamers who like stories that want to make a difference in their games.

Thoughts after the break.

Read more...
 
Reflections of 2012 and the Future

Hello everyone!

I understand that I haven't been updating this website lately. In terms of my personal life, it has been a real roller coaster ride. It really sapped a lot of my motivation. The unsuccessful fundraising didn't help either. However I still remain a fan of making things that people wouldn't think is possible happen.

After the break I'll make my quick reflection, say what AAA game had the most advanced interactive story design techniques, and talk about "Don't Save the World: An RPG!"

Read more...
 
Making a Change in Production

After the kickstarter ended I took a look at how I was going to produce the world that the players were going to explore. At first it was going to be pretty expensive. Drawn backgrounds and maybe 3-5 for each area.

Sure... I could just make a crazy and amazing pure-text based back end. It would do everything that was claimed but just not feel good. I still needed artwork.

Then I started to play an RPG made by RPG Maker. Then I saw the obvious. "Nothing is more deceiving than the obvious truth."
 
More after the break.
Read more...

Newsflash

The demo for Infinite Game Works is out! See it here!