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Infinite Game Works


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Play the role of Justin a high school student as he embarks on his dream journey to become a game developer. Having just won a programming contest he enlists the aid of Cleo the artist and Aki the music composer. How will the team grow and take on the hardships along the way?

Features

  • - Indie game management-sim
  • - Manage funding, game ideas and your team
  • - MultipleĀ endings
  • - Multiple growth paths for team member
  • - Discover the story behind each member

Try now!
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Buy now!
$14.99 USD

Windows
MacLinux
Plus sales tax or VAT where applicable

Screenshots

System Requirements

OS: Windows XP/Vista, Mac OS X 10.4+ (x86), Linux (x86, glibc 2.3+)

Memory: 512 MB recommended

CPU: 1.5 GHz recommended

Hard Drive: 100 MB free spaceĀ 

 

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Dev Blog

IGW Free DLC in Production and Next Game in Planning

Just wanted to give everyone a heads up that the free DLC for Infinite Game Works is in production now. Also the next project(s) is in the planning stages. They would be IGW Episode 1 and Don't Save the World: An RPG.

More info at a later date! We're still alive though.

 
Game Events Adventures: Episode 2 ~ December Toronto Anime Convention 2011

Welcome to the second episode of Game Events Adventures! This time I headed to the December Toronto Anime Convention to sell hard copies of our game! No electricity this time but man it was packed in the small room.

This time I used the almost one-man-exhibit kit where I held 2 boxes in my arms, a backpack, 2 foam boards, a tripod (shoulder strap carrying), and art tube (with shoulder strap).

Starting to think that maybe I shouldn't spend so much on electricity at these. Though I'm starting to see a little saturation in the market so far but not too bad. I really got to finish up the IGW additional content patch and start the next project.

 
Game Events Adventures: Episode 1 ~ DIG London 2011

I seem to have a lot of crazy adventures attending game conferences and anime conventions. So I decided to try and write about it in order to inspire/scare others to do the same by giving a taste of what it's like... at least with me anyways. I should write a book about it.

I'm heading to DIG London! This is in hopes to meet some publishers and pitch my game concepts to them.

Mindless details after the break.

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