One thing that I've noticed from some reviews of Fading Hearts is that some of them come with the words "I don't usually play dating-sims but..." or say that dating-sims are something that they don't like. Yet they still enjoy Fading Hearts. Somehow this is getting into my mind that I'm somehow sitting on the key to growing the market that is traditionally a niche market into something more mainstream.
A little more of trying to think about it with little sleep after the break. Also! Talk about it on the Facebook page!
Well there is that thing with the super-high story and gameplay elements integration. Then the high amount things a player can do at a time. Maybe it's the high degree that the player can influence the story. What about the fact that I included casual gameplay elements with traditional-rpg elements and catering to two or more separate audiences?
I'll have to look into it.




